Blog

1st July 2019

After nearly 6 months of beta, with 100s of artists carrying out evaluations, 
Carbon Cloth for Maya is now officially released. A big thank you for all the feedback.

The next major update will be around end August when we will add support for rigids (rigid bodies) -
i.e. two interaction between rigids and cloth and also a major new feature that will just blow your minds ... and make your cloth sims much more efficient.

Carbon Cloth for Maya license options are detailed here - https://www.numerion-software.com/index.php/store/carbon-cloth-for-maya
Latest build info is here - https://www.numerion-software.com/index.php/s/downloads

24th June 2019

It's been a crazy few months at Numerion.
In addition to the Carbon Cloth for Maya beta program (more on that in another post) and supporting/ updating Carbon for Houdini,
we are also in the closing stages of a very ambitious facial animation project with a major UK FX Studio.
Hopefully we'll be able to demonstrate the results from that in the coming months and talk in detail at next year's Siggraph.
The tech from the facial animation project should also make it into Carbon, (Maya and Houdini) later in the year.

We have also kicked off three new projects ranging from Fashion to Haptics - yes haptics - its a very dynamics intensive problem,
that requires a very robust collision solution. Again we should get to talk more about these projects over the coming year.

Meanwhile we've also been hiring to support the new projects and we've got a great lead programmer for the secret "squirrel" project.
More on this as we progress.

25th April 2019

Congratulations to Digital Domain for the amazing VFX in Avengers: Endgame - that hits the big screen today.
Carbon was used extensively, including in all their Digidouble work on Thanos, Dr Strange and Red Skull.

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Carbon will be introduced in Tokyo at a meetup co-ordinated by our Japanese distributor Born Digital, on 26th April 2019.
https://www.borndigital.co.jp/seminar/13878.html.

Toei Animation will demonstrate how they used "Carbon Cloth for Maya" for a mantle of a character in the film movie "Oshiri Tantei (Butt Detective)".
Based on the very popular childrens book series of the same name.
 

Toei Animation will also demonstrate Carbon using an asset from 
Star☆Twinkle PreCure(スター☆トゥインクルプリキュア Sutā Touinkuru Purikyua).

11th April 2019

90 sec video preview of the cool and powerful new art direction features now available with Carbon 9.2.0 for Houdini

(Note - video created in Carbon Cloth for Maya, as that is where the features were prototyped).

28th March 2019 - Congratulations to RodeoFX for all the great FX work in Dumbo including Holt’s four main costumes created with Carbon. 
Find out more here - https://www.rodeofx.com/en/projects/dumbo

dumbo.jpg

20th March 2019 - We are very excited with this new build - includes lots of cool and powerful art direction features.
Words just don't do it justice, so we've created a short video:

Build 0.9.1 available now for Carbon Cloth for Maya

PS: for those of you using Carbon for Houdini - this functionality will be available in a few weeks (except the visualization,
which is rather more challenging in Houdini).

14th March 2019

Numerion are pleased to announce the availability of Carbon 9.1.2 for Houdini 17.5

You can download this from your account or contact 

20th February 2019

We've just released new Carbon builds for Houdini and Maya.

Carbon for Houdini build 9.1.2 adds support for the latest Houdini build H17.0.459
Check out latest docs here - https://carbon0912h.numerion-software.com/

Carbon Cloth for Maya 0.8.2 is a bugfix beta build.
Check out latest docs here - https://carbon0082m.numerion-software.com/

If you are a Carbon licensee then you will have received links to download the latest builds.
If you didn't get a link please email