Forum
Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC: How to work with constraints?

How to work with constraints? 3 weeks 3 days ago #109

  • ru_volkov
  • ru_volkov's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 8
  • Karma: 2
  • Thank you received: 2
It’s not very convenient to work with constraints, if I have a lot of constraints on clothes, it’s hard to find what they need, they aren’t highlighted, painting constraints doesn’t save the situation. It is not possible to select individual points of a chain to change, add, or delete points.

Please Log in or Create an account to join the conversation.

How to work with constraints? 3 weeks 3 days ago #110

  • Sebastian
  • Sebastian's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 25
  • Thank you received: 8
Hi ru_volkov,

Thank you very much for your feedback. We strive to make the user experience as good as possible and appreciate your input.

it’s hard to find what they need, they aren’t highlighted,

I am not quite sure what you mean. Could you please explain a bit more in detail what you need?
Are you visualizing the Physics Draw, because it highlights the points that are part of the Binding.

painting constraints doesn’t save the situation

Yes, this is an advanced feature and we are planning to create a video tutorial that explains the features of Binding in detail.
This should hopefully make things clearer.

It is not possible to select individual points of a chain to change, add, or delete points.

Currently, you can either type in the points, or select the points on the mesh and use the Apply Selection button.
This is shown at around minute 8 in the "Garment on Animated Character" video tutorial on our video tutorial website numerion-software.com/index.php/s/video-...ials/carbon-for-maya
Are you suggesting that it would be useful to have an Add and Delete button in addition to the Apply Selection (which is a full replace) button?
I can see how that would be nice to have.


Cheers,
Sebastian
The following user(s) said Thank You: ru_volkov

Please Log in or Create an account to join the conversation.

How to work with constraints? 3 weeks 3 days ago #111

  • ru_volkov
  • ru_volkov's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 8
  • Karma: 2
  • Thank you received: 2

I am not quite sure what you mean. Could you please explain a bit more in detail what you need?
Are you visualizing the Physics Draw, because it highlights the points that are part of the Binding.

Yes, there are highlights for constraints. But I have a lot of costraints on clothes and if I need to pick out something specific, I can't do it. I selected constraint in the outliner, but it is not highlighted in the viewport and I do not understand which constraint I have selected. This makes it very difficult to work with constraints if there are a lot of them.

Please Log in or Create an account to join the conversation.

How to work with constraints? 3 weeks 3 days ago #112

  • ru_volkov
  • ru_volkov's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 8
  • Karma: 2
  • Thank you received: 2

Are you suggesting that it would be useful to have an Add and Delete button in addition to the Apply Selection (which is a full replace) button?

Yes, that's what I meant. It would be cool.
The following user(s) said Thank You: Sebastian

Please Log in or Create an account to join the conversation.

How to work with constraints? 3 weeks 2 days ago #113

  • Sebastian
  • Sebastian's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 25
  • Thank you received: 8
Hi ru_volkov,

Regarding highlighting:
This is a bit tricky. Using highlighting for the Physics Draw might not easily be possible since you can apply custom colors. When it comes to the Binding, for example, you can set the colors of the lines to any RGB color. So what color should be picked as highlight color?
I would like to suggest an alternative solution:
If you select any Carbon node that has Physics Draw in the outliner and press H on your keyboard, it will hide that node's Physics Draw in the viewport. Press H again, and it reappears.
If you repeatedly press H, it will repeatedly disappear and appear, i.e. blink in the viewport. This should make it quite easy to identify the Binding in the viewport.
Do you think that would work for you?
(Note: If you select a Carbon Simulation and press H, it will hide the Physics Draw of all of the Carbon nodes assigned to that simulation.)


Regarding the Add / Delete / Replace Selection:
This is a great point. Thank you so much for bringing this up. We will try to add it for the next update.

Cheers,
Sebastian

Please Log in or Create an account to join the conversation.

How to work with constraints? 3 weeks 2 days ago #116

  • ru_volkov
  • ru_volkov's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 8
  • Karma: 2
  • Thank you received: 2

Do you think that would work for you?

Yes, thank you, this will make the work a little easier, but if there is a lot of constraint, then everyone hiding and displaying until you find the right one is also not very convenient.

The video is a rough example. Now I work with a dress that is made up of leaves, each leaf is attached with unique costraints. And if I need to select one of the constraints to change it, there are some difficulties.

Please Log in or Create an account to join the conversation.

How to work with constraints? 2 weeks 6 days ago #122

  • admin
  • admin's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 40
  • Thank you received: 12
So ideally, you would like to click on a constraint and highlight it in the outliner.
Since we can only click on visible geometry in the viewport, that would mean we'd have to create, manage and draw geos representing constraints.
This would render quite slow and its a lot of dev to create in a robust manner - so we'll put it on the wish list for now.

Couple of other suggestions - if you are going to create a lot of binding constraints then you probably want them all quite similar and you may just want to script them and have them in one binding. You may want all the leaves sticking straight out at the start for example, so they don't intersect. If you need to have a few special ones then remove them from the group and create separate bindings for them.

If you have lots of unique ones, then you probably want to just make sure you are strict with naming so you can click on the leaf geo to check its name and then you know what bindings are associated with it from its name.
The following user(s) said Thank You: ru_volkov

Please Log in or Create an account to join the conversation.

Last edit: by admin.

How to work with constraints? 2 weeks 6 days ago #124

  • admin
  • admin's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 40
  • Thank you received: 12
Hi ru_volkov,

In terms of add / remove constraints - how about the functionality in this video ?

vimeo.com/321297989/3354a5d5a5

Please Log in or Create an account to join the conversation.

How to work with constraints? 2 weeks 5 days ago #125

  • ru_volkov
  • ru_volkov's Avatar Topic Author
  • Offline
  • New Member
  • New Member
  • Posts: 8
  • Karma: 2
  • Thank you received: 2
If you have lots of unique ones, then you probably want to just make sure you are strict with naming so you can click on the leaf geo to check its name and then you know what bindings are associated with it from its name.
I'm understood, thank you!
Ideally, I would like to click on a constraint in the outliner and highlight it in the viewport.

In terms of add / remove constraints - how about the functionality in this video ?
Yes, it looks cool!

Please Log in or Create an account to join the conversation.

Last edit: by ru_volkov.
  • Page:
  • 1
Time to create page: 0.089 seconds