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TOPIC: Painting weights seems to duplicate the input mesh

Painting weights seems to duplicate the input mesh 4 months 1 week ago #137

  • Webber
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Hello...
Like the title says, when I paint a weight on some parameter such as pressure, the input mesh is duplicated and is static, while the cloth mesh moves as expected. Both meshes merge into one mesh. Anyone seen this behaviour? I'm on 2018.3/Centos 6. Only happens on cloth, not morph.
Thanks!

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Painting weights seems to duplicate the input mesh 4 months 1 week ago #138

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Hi, we are having a bit of trouble replicating this issue.
Could you maybe create a short video showing the steps you go through to create the issue.
Even if you just video your screen with your phone ! Upload the video to your preferred host (youtube/vimeo etc.) and just share a link here.
Thanks.

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Painting weights seems to duplicate the input mesh 4 months 1 week ago #139

  • Webber
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A tad tricky but does this help?

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Painting weights seems to duplicate the input mesh 4 months 1 week ago #140

  • Sebastian
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Hi Webber,

This is expected behavior.

If you right-click on your pSphere1, tick "Shapes", and then expand the view, you will see that initially there is only a pSphereShape1 mesh inside your pSphere object.
When you create a Cloth from it, it will add a mesh called outputClothShape1.
The simulation will write the results into this new mesh.
That way, we do not overwrite your input mesh.
Also, we need the input mesh for painting.
If you provide separate Start and Reference Meshes, the painting will be on the Reference Mesh, otherwise on the Start Mesh.

For ease of use, we automatically hide the input meshes (i.e. pSphereShape1) when the Cloth is created.

You can manually hide and unhide meshes by selecting them in the Outliner and pressing "H" on your keyboard.

When you click the Paint button to paint an attribute, we need to unhide the mesh so that you can paint on it.
We currently do not hide the mesh again afterwards, so you need to manually hide the pClothShape1 again once you are done painting.

I hope this makes sense.

Cheers,
Sebastian
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Painting weights seems to duplicate the input mesh 4 months 1 week ago #141

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Doh! I see ! Thank you.

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