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What is the difference between a Carbon Cloth and a Carbon Morph ? 7 months 1 week ago #375

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A Morph is mainly intended to act as a kind of collider. It allows you to turn parts of a collider deformable (i.e. into cloth) to fix areas where cloth can be trapped and corrupted, like in armpits and between legs.

In the Morph you do not have soft primitives in kinematic areas and there are no nodes as such there, only collider points. Every point in a kinematic area of a morph follows the collider animation and can't be turned dynamic because they would be un-constrained otherwise. So, the node state of a morph is not reversible and the morph is only meant to be ever partially a cloth. In other words, a morph is a collider made deformable, not a cloth made kinematic.

While in Carbon cloth you can't have any collider geometry, so you have soft primitives everywhere, though these soft nodes can be animated from kinematic to dynamic, and when they turn dynamic from kinematic, there are soft constraints applied on them.

The Morph will outperform a Cloth when used as a collider with small deformable sub regions, because it only has soft body constraints in those sub-regions. The Cloth will outperform the Morph on a fully goal posed mesh because it provides more flexibility in tuning and can handle triangle inversions and reducing to zero size.

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