Forum
Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC: Setting up a Carbon Morph

Setting up a Carbon Morph 5 days 5 hours ago #187

  • admin
  • admin's Avatar Topic Author
  • Offline
  • Administrator
  • Administrator
  • Posts: 54
  • Thank you received: 11
Carbon Morphs are very useful when you want a deformable collider, such as body parts - arm pits etc. or you want to avoid clothing blowing up when your character hits a wall or the floor - just make the wall or floor a Carbon Morph.

Setting up a Carbon Morph got a lot easier in the latest Carbon Cloth for Maya and Carbon for Houdini releases. Now you can simply use a selection to determine which parts are dynamic (deformable). Once you have made the selection then you need to tune the Goal Skin strength i.e. how deformable is it. Best way to do that is to start with the Goal Skin strength just strong enough so that it doesn't collapse under gravity and then tune it up from there to get the look you want. Its important not to make it too strong or it will act like a solid collider and affect the behaviour of cloth trapped against it. Also you may need to tune the friction on the cloth if its getting trapped and stretching.

Also check out the Carbon Morph Examples/ Tutorials in the docs -
Maya - https://carbon0090m.numerion-software.com/downloads.html
Houdini - https://carbon0920h.numerion-software.com/tutorials_morph.html

Please Log in or Create an account to join the conversation.

Last edit: by admin.
  • Page:
  • 1
Time to create page: 0.097 seconds