9th August 2018

We are pleased to announce the immediate availability of the latest Carbon build 9.0.0 (plug-in for Houdini).

This build introduces some great features that significantly increase the versatility of Carbon Cloth and Plumage/N-Lattice.

To request a Carbon evaluation:

The two main new features are;

1) Art directable Folds and Creases.

Cloth naturally has angular plasticity which determines how fast folds appear and disappear. Carbon now provides the controls to replicate this behavior. This is a great feature for creating more believable cloth simulation. Using angular plasticity allows artists to control how fast folds/creases recover. It's also paintable and animatable and so fully art directable. For more information also see

Controlling creasing for more believable cloth behavior.

2) Carbon Welding painted attributes for radius, stiffness, and viscosity.

This provides artists with great styling control over feather/fur/hair/foliage.

In the video above we can see the impact that changing the welding has on the resulting styling of the hair.

In the video above we can see the impact that changing the welding has on the resulting style of the feather.

To find out more about using Carbon for Plumage/Fur/Hair check out the following links -

Lattice Overview:


Lattice Plumage: - when you have your own grooming

Plumage: - includes grooming


To request a Carbon evaluation:

1st August 2018 - We often get asked about using Carbon for skin sim. Sometimes Tets are the right approach and sometimes cloth. Here is a good example of skin sim with Carbon Cloth - DNEGTV used Carbon to sim Lockjaw's skin.

27th July 2018 - Congratulations to DNeg for the amazing VFX in Mission Impossible Fallout - that hits the big screen today. Carbon was used extensively, including in all the Digidouble work. They created high detail digi-doubles for Ethan Hunt and August Walker, mainly for the halo jump sequence but also in other costumes to be used elsewhere such as during the helicopter crash and the resulting fist fight on the cliff edge afterwards. More info here


1st July 2018 - We are heading off to Siggraph. Looking forward to being in Vancouver again.

If you are @ Siggraph we'd love to catch up.

Email us to set up a meeting, to hear/see the latest about Carbon.

Also @Siggraph check out Animal Logic's "Hares & Hairs" talk on their Peter Rabbit workflow using Carbon.

23rd April 2018 - Congratulations to Double Negative for the great effects in Avengers: Infinity War that premieres today.

All the simulated clothing was created with Carbon

20th April 2018 - Our friends from have done some fantastic work on the German movie "Die Kleine Hexe".

Their task was to create the raven "Abraxas", who is a central creature in the movie. Take a look at the movie trailer below:

For more information on's use of Carbon Plumage check out the  story.

24th March 2018 - Exactly 12 months ago, this one slipped past without us realising. Double Negative used Carbon tets to simulate Calvin in LIFE movie.

9th March 2018 - Nexus Studios’ directors Smith & Foulkes have partnered with Grey London in creating two beautifully crafted animated films, ‘Crane’ and ‘Brows’ for McVitie’s ‘Sweeter Together’ campaign, which had its first spot today during ITV's Good Morning. Carbon helped Nexus turn around the cloth sims in a very short time frame. For more info on Nexus Studios click here.

9th February 2018 - Congratulations to Animal Logic for some great FX in Peter Rabbit.

Animal Logic used Carbon in a very productive workflow, for all the cloth sim and some of the feather sim including the Goose.