Blog

Carbon will be introduced in Tokyo at a meetup co-ordinated by our Japanese distributor Born Digital, on 26th April 2019.
https://www.borndigital.co.jp/seminar/13878.html.

Toei Animation will demonstrate how they used "Carbon Cloth for Maya" for a mantle of a character in the film movie "Oshiri Tantei (Butt Detective)".
Based on the very popular childrens book series of the same name.
 

Toei Animation will also demonstrate Carbon using an asset from 
Star☆Twinkle PreCure(スター☆トゥインクルプリキュア Sutā Touinkuru Purikyua).

11th April 2019

90 sec video preview of the cool and powerful new art direction features now available with Carbon 9.2.0 for Houdini

(Note - video created in Carbon Cloth for Maya, as that is where the features were prototyped).

28th March 2019 - Congratulations to RodeoFX for all the great FX work in Dumbo including Holt’s four main costumes created with Carbon. 
Find out more here - https://www.rodeofx.com/en/projects/dumbo

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20th March 2019 - We are very excited with this new build - includes lots of cool and powerful art direction features.
Words just don't do it justice, so we've created a short video:

Build 0.9.1 available now for Carbon Cloth for Maya

PS: for those of you using Carbon for Houdini - this functionality will be available in a few weeks (except the visualization,
which is rather more challenging in Houdini).

14th March 2019

Numerion are pleased to announce the availability of Carbon 9.1.2 for Houdini 17.5

You can download this from your account or contact 

20th February 2019

We've just released new Carbon builds for Houdini and Maya.

Carbon for Houdini build 9.1.2 adds support for the latest Houdini build H17.0.459
Check out latest docs here - https://carbon0912h.numerion-software.com/

Carbon Cloth for Maya 0.8.2 is a bugfix beta build.
Check out latest docs here - https://carbon0082m.numerion-software.com/

If you are a Carbon licensee then you will have received links to download the latest builds.
If you didn't get a link please email 

We've had a lot of requests for Carbon Cloth in Maya, and after 18 months of R&D, we are excited to announce its upcoming release, with lots of cool features. 

We have kicked off an open beta program, supporting Maya 2018 and Maya 2019 - signup below.

Here's a short 90 sec video overview of Carbon Cloth for Maya® - with many thanks to Simon Legrand for the voiceover and script - enjoy...

 

 

More information here.

2nd January 2019

We are pleased to announce that Born Digital Ltd. (https://www.borndigital.co.jp/) has been appointed as a Carbon distributor in Japan.
Born Digital, based in Tokyo, is a well known provider of software products to creative companies in Japan.
We look forward to working closely with them to support our current and future customers in Japan.

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31st December 2018

We bring the year to a close with some new tutorials to help you get the most out of Carbon.

Many of you use Marvelous Designer to create garments and then import them into your CFX workflow.

We have just published a great set of video tutorials to help you import and set up Marvelous Designer garments in your Carbon based CFX workflow.
Including the creation of creases, adding buttons and pockets to garments, with Carbon.
They were created by a very experienced CFX artist, Nathan Hillier, who has used Carbon at DreamWorks Animation.

These latest video tutorials can be found here - 

Importing garments from Marvelous Designer and setting up pockets and buttons

Also remember we have other video tutorials here - 

General introductory Carbon video tutorials

and there are many tutorials accessible through the Carbon documentation as well.