5th September 2019
In response to customer feedback - we have recently introduced some key updates to Carbon Cloth for Maya.
1) Cloth Start Mesh can now be a frame from an animated geometry.
2) Carbon object initialization is now up to 10,000x faster - the previous data prep algorithms would choke on large perfect grid meshes.
3) Beta support for Maya fluids + tested with SOUP's OpenVDB plug-in.
+ lots of other tweaks and fixes. Release notes here.
Next major release in October - will include support for two-way Cloth - Rigid body interaction.
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