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TOPIC: Do we have to use triangulated the meshes?

Do we have to use triangulated the meshes? 7 months 2 weeks ago #36

  • jwaters
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I have done quite a few shots using quad meshes and they worked fine for me.
What is the advantage of triangulating a mesh?

Thanks,
Jimmy

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Do we have to use triangulated the meshes? 7 months 2 weeks ago #37

  • Sebastian
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Hi Jimmy,

Objects such as Cloth generally simulate better when using Delauney triangulated meshes.
This is because most quad meshes are intended for rendering and impose certain bending behavior.
Carbon works with either, triangle or quad meshes, and internally creates the best set of constraints to achieve the best possible simulation results.

Also, please keep in mind that a good triangulation can avoid a lot of problems.
For example, tiny or splinter triangles are very bad as they can easily flip during a simulation and cause corruptions or the Carbon Cloth to blow up.
We have two User Guides in our documentation explaining what to look out for: “Geometry Checklist” and “Carbon Cloth Hints”.
Also, we have a whole Geometry section in Tutorials that deals with similar issues.
If you haven’t had the chance to read through these documents as yet, we can recommend this.

Cheers,
Sebastian

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Do we have to use triangulated the meshes? 7 months 2 weeks ago #38

  • jwaters
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Hi Sebastian,

Yes, that makes sense.
Thanks a lot for clarifying.

Jimmy

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