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TOPIC: collider original geometry disappears

collider original geometry disappears 2 months 2 weeks ago #325

  • siliconunit
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Hello,

I have been playing around quickly so bear with me if this is just a workflow issue, but when I create a collider out of a maya mesh I can see the physics draw carbon copy of it, but when I want to go back (by disabling it in the simulationShape) the maya mesh is invisible, I got a transform but nothing in the viewport. Doing the same thing with carbon cloth works as expected.
Using maya 2019.2 on linux and latest Carbon. Thanks!

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collider original geometry disappears 2 months 2 weeks ago #326

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Hi, so when Carbon creates a cloth or a collider it hides the input mesh.
But when it creates a cloth it generates an outputClothShape

What you are seeing when you hide the Carbon Cloth physics draw is that outputClothshape.
If you want to see the input mesh then you need to select the input shape in the outliner and hit "h" to unhide it.
You may have to hide the outputClothshape in the same way (select and hit "h") in order to see the input mesh.

Hope that makes sense.

Cheers,
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