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Anyway to preseve materials when creating Carbon cloth/morph? 8 months 4 weeks ago #338

  • xfrzk
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Anyway to preserve materials when creating Carbon cloth/morph, as my original mesh have a lot of materials applied and reapplying will be very time consuming. Thanks.

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Anyway to preseve materials when creating Carbon cloth/morph? 8 months 3 weeks ago #339

  • Sebastian
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Hi xfrzk,

Thank you very much for your message.
There currently isn't a built-in way, but we are looking into it.
Would you be able to share an example scene with us so that we can test any possible solutions to make sure that we will fully support what you need?
If you prefer to not upload a scene to the forum, please feel free to email This email address is being protected from spambots. You need JavaScript enabled to view it. instead.

Cheers,
Sebastian

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Anyway to preseve materials when creating Carbon cloth/morph? 8 months 3 weeks ago #340

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Hi xfrzk,

If your input mesh is called I and your ouput mesh is called O, have you tried calling the following mel script:
transferShadingSets("I","O");

Does this work as a work-around, or solution?
If not, are you able to share a reproducible where this fails to achieve the desired result?

Cheers,
Sebastian
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Anyway to preseve materials when creating Carbon cloth/morph? 8 months 3 weeks ago #341

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This works perfectly. Thanks! Should've known this feature earlier

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