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What's the difference between using the morph or the cloth with the goal skin? 1 year 1 month ago #223

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#5 What's the difference between using the morph or the cloth with the goal skin?

That's enough for now - thanks in advance for your answers.

Jim

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What's the difference between using the morph or the cloth with the goal skin? 1 year 1 month ago #226

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The Carbon morph is a collider that can locally be cloth, simulated in selected areas. The goal pose and the reference pose do match an animated pose. And only a subset of the geometry is turned dynamic with cloth primitives only in those regions. Purpose of a morph is to be usable on geometry that is also partially friendly to cloth simulation. A morph can be single sided or double sided depending if it is a closed volume or a surface while a cloth is always double sided. Cloth goal posing requires a cloth and while the cloth will try to reach the goal pose it can potentially fail because is reference pose is different and might also be animated, while a morph can always achieve is goal pose unless an external collision constraint prevents it to do so.
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What's the difference between using the morph or the cloth with the goal skin? 1 year 1 month ago #231

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Thanks for the speedy response - that explanation helps. Jim

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