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Carbon Simulation Scale - please tell me more ! 1 year 3 months ago #274

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Simulation Scale.

The Carbon Simulation node has a parameter called "scale"

Scale not only affect the objects, but also the scene conditions, such as gravity.
Here is a simple example: you look at a jenga pile falling: It's fast. Now, compare this to a falling building, it looks very slow because the point of view and scale are bigger.
Now, imagine an artist created a jenga pile, but with units that made it the scale of a building. Everything would look like in low gravity, slow falling.
The obvious solution would be to scale down the whole scene including the camera position etc... and then get the right perception. But this would be very time consuming.
In order to avoid this, we have the Scale parameter, which invert-scales all parameters that are length dependent such as gravity and density.

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