Forum
Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC:

How to avoid ripping off Superman's cape ! 1 year 9 months ago #349

  • admin
  • admin's Avatar Topic Author
  • Offline
  • Administrator
  • Administrator
  • Posts: 157
  • Thank you received: 20
From version 2.3.2 Carbon Cloth for Maya now supports transform driven simulation space.
So now its easy to avoid ripping off Superman's cape when he's flying through your scene.
Check out this short video to see it in action - vimeo.com/392199684

Please Log in or Create an account to join the conversation.

Last edit: by admin.

How to avoid ripping off Superman's cape ! 5 months 3 weeks ago #571

  • dai
  • dai's Avatar
  • Offline
  • Junior Member
  • Junior Member
  • Posts: 25
  • Thank you received: 1
Hi,
I wanted to use this feature but the vimeo link is not correct.
What node can I use for a Transform Source?
 

Please Log in or Create an account to join the conversation.

How to avoid ripping off Superman's cape ! 5 months 3 weeks ago #572

  • dai
  • dai's Avatar
  • Offline
  • Junior Member
  • Junior Member
  • Posts: 25
  • Thank you received: 1
I could use this function by unlocking transform attributes of the carbon simulation node and connecting a locator translate attributes.
There may be a better way but it worked anyway. thanks.

Please Log in or Create an account to join the conversation.

How to avoid ripping off Superman's cape ! 5 months 3 weeks ago #573

  • Sebastian
  • Sebastian's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 56
  • Thank you received: 15
Hi dai,

Thank you very much for your post.
The video link has changed to this:  vimeo.com/440668478
I am very sorry about that.

You will notice we have since reordered the ui, so that the Simulation Space is located after the Parameters.

Also, I just noticed that the Transform Source dropdown is broken is recent builds.
I will make sure this is fixed for the next release. Please accept my apologies for that.

What you did was the correct way to manually do this.
When wanting to use Simulation Space, you will first have to unlock the transform attributes (either on the Carbon Simulation transform, or from the Simulation Space section of the Carbon Simulation node, i.e. Position and Rotation).
We started locking them automatically when spawning a new Carbon Simulation node, as otherwise, it is easy to accidentally move or rotate the simulation node without realizing that you have actually changed the Simulation Space; and hence the behavior of the simulation.
Next, you can either manually connect locator translate or rotate attributes, or keyframe the simulation transform, or (once it's fixed again in the next release) use the Transform Source dropdown to select a transform for the Simulation Space. This will automatically do what you did manually, i.e. connect the chosen transform's translate and rotate to the simulation transform.

I hope this all makes sense.

Please let me know if you have any further questions or issues.

Cheers,
Sebastian

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
Time to create page: 0.056 seconds