Carbon Cloth for Maya Overview

Plugin available for Maya Windows and Linux, versions 2019, 2020 & 2022.

Check out the latest build release notes here.

 

 

High Performance, Art Directable, Hero Cloth Simulation

In 2014, Carbon made its big screen debut in DreamWorks Animation’s “How to Train Your Dragon 2” where it was used for some of the most challenging CFX shots.

Ever since then, Carbon has been used extensively in the VFX industry for a variety of applications, ranging from sails, ropes, chains, plants, to the most demanding Hero cloth and skin simulations for animated and Digi-double simulations.

Most of your favorite blockbuster movies from the past 8 odd years have been relying on Carbon in one way or another.

Here is just a selection of movies using Carbon:

movies and shows combined

 

Quality and Performance

Carbon Cloth uses an advanced cloth model to deliver high quality cloth simulation which when combined with robust collision and techniques such as pinch mitigation, supports the very highest quality Hero cloth simulation. Highly optimized code combined with a multi-threaded design from the ground up, ensures that Carbon delivers maximum performance.

Carbon Cloth for Maya

Carbon Cloth for Maya® is the result of many years of R&D, developing a second-generation Carbon Tool library and applying the learning from the previous 7 years of tool integration.
Here's a short 90 sec video overview of Carbon Cloth for Maya 1.0.0 - with many thanks to Simon Legrand for the voiceover and script - enjoy...

Since then, we have added a lot more features and improvements to the plugin, such as our Garment Processor workflow.

Here are just a few examples.

 

Examples

 

 

Evaluation & FAQ

 

When was Carbon Cloth for Maya 1.0 released?

1st July 2019.

How do I get evaluation support?

Via the support forum here http://www.numerion-software.com/index.php/forum

Why does Carbon have its own cache?

The Carbon cache is a simulation cache - this is very different to a geometry cache. A simulation cache allows us to restart the simulation at any valid frame just as though it has simulated up to that frame. Opens up exciting possibilities, especially in Maya 2020 and newer.

How does licensing work?

By default, licenses are machine locked. If you are a major studio and require floating evaluation licenses then please make that request via the evaluation sign up form or email

Licenses work for all Carbon Cloth for Maya plugins, i.e. 2019, 2020, 2022. But each license will be specific to your platform, i.e. Windows licenses cannot be used for Linux machine, and vice versa.

Evaluation licenses are issued for a period of 14 days.

Can I install the Maya 2019, 2020 and Maya 2022 versions of Carbon on the same machine?

Yes

Are there any limitations in the evaluation version?

No.

Will there be support for earlier versions of Maya than 2019?

We officially stopped supporting older versions of Maya than 2019 at the end of 2021.

What platforms is Carbon Cloth for Maya supporting?

Tested on Windows 10, 11, and Linux. We expect it to work on Windows 8.1 & 7 (SP1) as well. If you are interested in a version for OSX then please register your interest through the evaluation signup buttons on this page.

Is the Cloth in Carbon Cloth for Maya the same as Cloth in Carbon for Houdini?

Yes, the Carbon For Houdini plugin uses the same underlying C++ libraries as the Carbon Cloth for Maya plugin. Furthermore, we ensure you have the same examples, documentation and UI available between both plugins to make it as seamless as possible for artists to transition between tools.

Please note that due to the nature of Houdini, such as being able to natively support tetrahedral geometry, there are features which are currently only available in the Carbon For Houdini plugin, but we strive to bring as many of those to Maya as possible.

Is the Cloth in Carbon Cloth for Maya just as fast as Cloth in Carbon For Houdini?

We are using the same underlying Carbon C++ libraries between both packages, so solver performance is theoretically identical in both packages, but there are obviously slight differences in terms of overhead stemming from Maya and Houdini being different software packages.

Can I move Carbon simulation assets between Maya and Houdini?

Today, you can only move the geometry, and Carbon Cloth Material files, but the goal is to reach a point where you can move all Carbon assets, including their simulation properties, between packages.

How much does a Carbon Cloth for Maya license cost?

Check out the options on this page - https://numerion-software.com/index.php/store/carbon-cloth-for-maya

How do I get in touch about something else?

We'd love to hear from you - email your question to

 

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