Here are some tutorials to help you get started with Carbon. They were created by a very experienced CFX artist, Nate Yellig,
who has used Carbon pretty much continuously over the last 5 years at DreamWorks Animation and Animal Logic.
In particular related to these videos;
- Segment > Stretch
- Face > Surface
- Fatness (in cloth parameters) > Outer fatness
- Drag > Form Drag.
How to set up a silky cloth sim - created in Maya but still very relevant for Carbon for Houdini artists.
How to set up a stiff cloth sim - created in Maya but still very relevant for Carbon for Houdini artists.
Beyond stretch and bend, other major factors influencing cloth behavior
Untangling a start mesh with ease, using Carbon's start/reference/goal mesh support.
(applies to Houdini and Maya)
Now take a look at the next set of video tutorials -
Set 2 -Importing garments from Marvelous designer and setting up pockets and buttons
Any questions about these videos please email