March 2020 - In Carbon Cloth for Maya 2.5.0 textures can now be used for point and primitive group selection and painted attributes.
Check out this short overview video below, or more detailed how to version at this link


Sign up now to evaluate the latest Carbon Cloth for Maya here - 

March 2020 - With Carbon Cloth for Maya 2.5.0 and Carbon for Houdini 9.5.1 we have introduced a velocity reducer.
This allows some or all of the velocity of a cloth or morph or (tetra in Houdini) to be reduced at the end of a frame.
Check out this video to see it in action ...

Sign up now to evaluate the latest Carbon for Houdini here - 

One, of the many cool things you can do with Carbon in Maya 2020, is to use the validity of the Maya Cache to drive the Carbon Cache re-evaluation.

Now an animator can more easily work with a clothed character and rely on the Maya Cache to trigger Carbon simulation from last valid keyframe.
The Carbon simulation runs behind the scenes and so should not slow down the rig evaluation.
Here is a short video showing this feature in action ...



Carbon welding of cloth to actor or rigid is very powerful and can be used to create amazing material effects.
In this first video it is being used to create a plastic effect in a shoe upper simulation.


Here is a more detailed video of how to use the power available, with Carbon Cloth welding to rigid and actor. 


From version 2.3.2 Carbon Cloth for Maya now supports transform driven simulation space.
So now its easy to avoid ripping off Superman's cape when he's flying through your scene.

Check out this short video to see it in action - 


Our fun holiday project here at Numerion was to build and benchmark a Threadripper 3970X based machine.


It's been 10+ years since we've considered AMD cpus worthy of testing, and of course with no effective competition in this space,
as we all know Intel has not exactly been pushing the performance forward. Yes, they have been giving us extra cores (for some crazy prices),
but cloth simulation also benefits from increased clock speed.

Well finally, along comes AMD and knocks it out of the park. A single CPU with lots of cores, sustained all core high clock speed AND large cache -
but without the rip-off price tag we've come to expect. What more can we want for simulation?

So, what did we find?
Well it's a monster improvement - the stock speed 3970X, with its 32 cores and 150Mb cache, ran typically around 4.2GHz with 100% Carbon simulation loading (vs typically 3 - 3.2GHz with our Xeons CPUs). Right there that clock speed increase, combined with the large caches to support the throughput, was turning in a 30% performance gain - vs comparable number of Xeon* cores.

Some components of Carbon ran 60% faster and we are investigating how that can be and will look to further leverage what we find.

The best part of course is that Intel will have to respond as AMD are taking most of the consumer desktop cpu sales right now. Meanwhile AMD is not sitting back, they are promising a 15% IPC gain and reduced cache latency with next gen, all great for simulation.

So, for the first time in maybe 7+ years, we are likely to see several back to back years of significant CPU driven cloth simulation performance improvement.

Happy times....

*Note we are aware that there is a Xeon W-3175X that's quite quick, but without serious overlocking it's still not as quick as the stock 3970X and then the Xeon also costs 60+% more as well!

16th December 2019

We are pleased to announce that Carbon Cloth for Maya 2020 now available.

Many thanks to Autodesk making it so easy to update plug-ins to their latest version.

Carbon for Houdini and Carbon Cloth for Maya now include Timescale and Timewarp functionality to help with the manipulation of time,
for slow mo effects etc.

Check out this page for more information...


Congratulations to MARZ on their VFX 
with Carbon, for Watchmen.